A story-driven game about a lonely human who has lost his mask in a world where everyone hides behind one. To reclaim his place, he must collect five fragments to create a new mask. What he doesn’t know: his journey is merely a game played by a higher force beyond his comprehension.

The game was made at the Global Game Jam at Bredex in Braunschweig (Germany).

Credits:
- fisch02: Programming, Debugging, Level Design, Asset Integration, Gameplay Design, Narrative Implementation
- Jan Imhof: Programming, Debugging
- Joni: 2D Art, Character Design, Narrative Design, Character Development
- Julia: 2D Art, Character Design, Menu Design
- NoahNrt: Programming, Debugging, Level Design
- Sebastian Beier aka Freigefyhl: Music Composition, Music Production, Narrative Design, Character Development, Dialogue Writing, Creative Direction

GitHub: https://github.com/NoahNrt/TheShapeWeWear

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TheShapeWeWear-1.0-GGJ26-mac.zip 73 MB
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TheShapeWeWear-1.0-GGJ26-pc.zip 79 MB